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Brandon Swan Art
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Ipad Sketches

I got an Ipad for christmas from a wonderful lady who thinks I'm worth that kind of gesture! Here's a few of the doodles I pulled from it.
Really dig painting on this thing, the apple pencil really makes for a nice experience. 

clown.png
fish man.jpg
owl.jpg
Studies.png
Saturday 03.17.18
Posted by Brandon Swan
 

Helping Some Friends

A couple of my buddies have little projects going this quarter at SCAD. They had asked me if I could do a little bit of art for them to help things along.
Justin wanted to do a Pikmin-esque prototype, so the setting we ended up in was these hot dogguys fighting off enemy crabs in a surreal sort of landscape.

The crab uses the large claw to slam the ground and disrupt enemies, and toss them into it's mouth.

The crab uses the large claw to slam the ground and disrupt enemies, and toss them into it's mouth.

Originally we were thinking they'd be fighting crabs in a WWII setting. I'd intended their body language to make them look constantly nervous about everything around them, but I don't think that made it into the actual animations.

Originally we were thinking they'd be fighting crabs in a WWII setting. I'd intended their body language to make them look constantly nervous about everything around them, but I don't think that made it into the actual animations.

Some "plant" ideas for the environment.

Some "plant" ideas for the environment.

Kevin was doing a defense game with incoming alien drones.

This machine would swing based off of a pivot point, the gray circle up top, like a pendulum as it approached.

This machine would swing based off of a pivot point, the gray circle up top, like a pendulum as it approached.

tags: concept, art, concept art, indie, indie games, college games, college, student
Friday 04.29.16
Posted by Brandon Swan
 

Chains Plaza

One of the earliest group projects we had, a ways back in 2014, was creating an environment for a game. The idea we came up with was some ruins off on some other world that people had used as a hub for a black market of sorts. Dubbed "Chains Plaza", the idea was that the character Chains was in charge of the store, and sold ship parts in the back, while leasing out store fronts to things like a pet/meat store. 

I was concept art and project lead, along with creating some assets like the dragon, canopies, illustration for certain signs and various odds and ends. Everett Gunther created assets as well as composed the environment and lit it in UDK, Justin Couchot and Esther Nho created assets for the project as well.

tags: UDK, Chains Plaza, swanthered, justin couchot, everett gunther, esther nho, brandon swan, 3d environment, environment, plaza
Friday 03.25.16
Posted by Brandon Swan
 

Furiosa and Friends

I drew Furiosa, then my friend said I should draw her as Furiosa.  So I kind of did because fuck it why not!

I drew Furiosa, then my friend said I should draw her as Furiosa.

So I kind of did because fuck it why not!

tags: Furiosa, fury road, mad max, portraits, digital paint, digital painting
categories: Digital Paintings
Saturday 08.29.15
Posted by Brandon Swan
 

Heat Death of the Universe

The_sentinel
Heat_Death

For a class I took, we had to do a collage based on the story "Heat Death of the Universe"
We also had the option to create an extra credit piece, a book cover for a story of our choice, I chose "The Sentinal."

tags: school, illustration, book cover, the sentinel, heat death, heat death of the universe, sci fi, sci-fi, science fiction
categories: Digital Paintings
Saturday 08.29.15
Posted by Brandon Swan
 

Graphic Design Sketches

This is what happens while I'm at the dog park.

dogparksketches
Wednesday 07.08.15
Posted by Brandon Swan
 

Sketch

Simply some practice to work on stroke economy. I know I should be able to do this with much, much less. I spent too much time refining things that didn't need it, but hey that's what practice is for right!?
I was also messing with the eyes a bit, tried doing a replicant look on one. As in the Blade Runner kind.

strokeeconomy01
tags: digital painting, sketch, stroke economy, practice, brandon swan, brandonswanart, brandon, swan, face, portrait
Sunday 06.21.15
Posted by Brandon Swan
 

Something about cats...

I've recently kicked off a project that will consist of a female detective protagonist and her home. The setting and theme is basically a mish-mash of noir concepts, a sci-fi setting, and contemporary design languages. The intent is to create as much 2d concept work as I can, and then bring the whole thing to life in Unreal Engine 4 for the renders. Ideally, I'll even rig and animate the character to walk around the scene, but we'll cross that bridge when I get to it.

Some basic forms created with Alchemy.

Some basic forms created with Alchemy.

I liked the idea of the character being older, and thought a bat might make for an interesting animal to base her off of, but once I had these together she felt too gruff to me.

I liked the idea of the character being older, and thought a bat might make for an interesting animal to base her off of, but once I had these together she felt too gruff to me.

I wasn't too enthusiastic about this silhouette when I started messing with it. The coat didn't fit the setting of a house, but when my girlfriend said something along the lines of "dress her down" something clicked.

I wasn't too enthusiastic about this silhouette when I started messing with it. The coat didn't fit the setting of a house, but when my girlfriend said something along the lines of "dress her down" something clicked.

Fleshed out and testing color pallets

Fleshed out and testing color pallets

All the business suits I checked out were boring as hell, so I added some flare with the latex pants, and the splashes of color.

All the business suits I checked out were boring as hell, so I added some flare with the latex pants, and the splashes of color.

It all came together with this, which I feel like succeeds at walking a nice line between being feminine, with out being overly sexy.

It all came together with this, which I feel like succeeds at walking a nice line between being feminine, with out being overly sexy.

tags: art, digitalart, character, design, swanthered, brandon swan
Friday 09.05.14
Posted by Brandon Swan
 

First Steps

These are some of the different versions and ideas I was playing with when coming up with the logo for the website. I don't feel a logo is necessary for an artist by any means, but since I intend to keep the website very simple, I figured a nice header and logo would make the whole thing pop.

I used Hexels to create the isometric logos. I've been having a lot of fun messing with the idea over the last year, and it was as concrete a concept for a log as I'll likely ever have, so I spent most my time there. Just to branch out I created the circular logos with Photoshop, which I enjoyed, but I felt didn't have the impact of the others, and quickly returned to creating variants of them.

I used Hexels to create the isometric logos. I've been having a lot of fun messing with the idea over the last year, and it was as concrete a concept for a log as I'll likely ever have, so I spent most my time there.
Just to branch out I created the circular logos with Photoshop, which I enjoyed, but I felt didn't have the impact of the others, and quickly returned to creating variants of them.

When I started messing with fonts to find a basis for my name, I had a bit of a happy accident with a selection, and the idea sort of fell on my lap. I felt it sort of played with the skewed perspective, so I started messing with it more, and ended up here.  Spent some time making pretty small tweaks until I finally adjusted some more letters, tweaked the spacing, and put it all together to form the logo you see below.

When I started messing with fonts to find a basis for my name, I had a bit of a happy accident with a selection, and the idea sort of fell on my lap. I felt it sort of played with the skewed perspective, so I started messing with it more, and ended up here.  Spent some time making pretty small tweaks until I finally adjusted some more letters, tweaked the spacing, and put it all together to form the logo you see below.

logofinal
Friday 09.05.14
Posted by Brandon Swan