In the Interim

General / 01 February 2019

I recently took up a contract doing Realtime VFX work for a company called Undertone FX, which has been pretty great so far, and I'm working with some real good people. The hustle and shuffle leading up to landing that gig has had me scrambling a bit, art tests, life, the job I was working before them. Get's kind of hard to keep up some times, but luckily I got an Ipad Pro last year for christmas so I've at least had chances to doodle here and there.

So here's a bunch of the unfinished junk I've been doing in the mean time. I need to get back to really hunkering down on something, I'm just trying to pin down what exactly is next.

Without further Adieu...

When the company I was working for restructured, they wanted to re-brand. I didn't end up making the final logo, but these were some attempts I put forward for the owner and personal friend as a proposal.

I started dipping my toes into Substance Designer. Largely for simple patterns and tileable noises and such. It's such a bad ass program though! 

I did some sketches a few months back for the Character Design Challenge when they were doing a bug thing. 

Some sketches to emulate some of Destiny's character classes and armors. 

Some of the early sketches I had done for the illustrators for the Battery Jam Switch Trailer. 

Spooky darkness possessed skeletal mage boy! 

I painted this from the trailer still from It Comes at Night while I was at the airport. The likeness isn't there but I'm enjoying most the brush work at least. 

And that's it for now!