Brandon Swan
Brandon Swan
Creative Director and Concept Artist at Halseo
Savannah, United States of America

About

Working full time as a Real Time VFX artist at Undertone FX, and pursuing freelance work in 2D and 3D on the side as well! Outside of that, I own Halseo along with two partners, where I was the Creative Director on Battery Jam, which released on PC and Nintendo Switch. I also worked as an artist at Sparkypants on their debut title Dropzone. I graduated from Savannah College of Art and Design in 2016 with a degree in Game Art and Design and have worked at various small studios since then.

Skills

Digital Painting3D ModelingDigital SculptingGame Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Blender
Blender
Maya
Maya
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

  • Artstationbatjam project
    • Video Game
      Battery Jam
    • Year
      2018
    • Role
      Creative Director and Concept Artist
    • Company
      Halseo
  • Artstation dropzoneproject
    • Video Game
      Dropzone
    • Year
      2017
    • Role
      Artist
    • Company
      Sparkypants

Experience

  • Realtime VFX Artist at Undertone FX
    Savannah, United States of America
    January 2019 - Present

    I've been working as a realtime VFX artist at Undertone FX where I have largely focused my time on UE4's Cascade particle system, and various shader and blueprint set up and logic on Midwinter Entertainments debut title Scavengers. We use numerous other game engines such as Unity, Lumberyard and more, and have been getting our hands on new tools such as UE4's Niagara editor as well.

  • Owner and Creative Director at Halseo
    Savannah, United States of America
    June 2017 - Present

    I and two business partners formed Halseo, where I took the role of Creative Director for our first title, Battery Jam. I was responsible for concept art and art direction for characters, environment, UI, and creating marketing content. My role expanded into business management as I organized our team, ran our books and email, as well as ensuring we could address hurdles that came up during production.

  • Marketing Artist at Sparkypants Studios
    United States of America
    September 2016 - January 2017

    During my time at Sparkypants I created illustrations and graphics for social media use for their game Dropzone. I also created storyboards and animated rough cuts for content release trailers.

  • Character and Concept Artist at Garage Collective
    Savannah, United States of America
    June 2016 - September 2016

    Hired to create six character concepts and models to be used as player pieces for a board game production.