Robo Mecha Boom
The final piece

The final piece

Samurai Robot exploration with final design

Samurai Robot exploration with final design

Tengu exploration with final design

Tengu exploration with final design

Foot Soldier exploration with final design

Foot Soldier exploration with final design

Composition Sketches for final image

Composition Sketches for final image

Enemy Exploration

Enemy Exploration

Enemy Exploration

Enemy Exploration

Alchemy sketches for character concepts

Alchemy sketches for character concepts

Alchemy Sketches for Enemies. I intentionally avoided ordinary human forms. There's so many other things a player could shoot, why keep shooting humanoids?

Alchemy Sketches for Enemies. I intentionally avoided ordinary human forms. There's so many other things a player could shoot, why keep shooting humanoids?

Weapon Exploration

Weapon Exploration

Weapon Silhouettes

Weapon Silhouettes

World Exploration

World Exploration

World Exploration

World Exploration

World Exploration

World Exploration

Robo Mecha Boom

"Scifi, shooter, Feudal Japan, Classical music"
This was the prompt when I wanted to flesh out an idea for a hypothetical game concept, and decided to find my concept by putting words on paper and into four categories. Those categories were narrative genre (scifi/fantasy/etc), game genre (shooter/stealth/etc), civilization, and musical genre.